

Additionally, certain stage models will become partially corrupted, resulting in a long, thin rectangular shape with a texture used somewhere on the stage to appear, although it will have no collision detection. Additionally, portions of the Iceberg's collision detection will remain active, scattered among the stage, but invisible to the player, and can cause unusual effects, such as pushing players, blocking their path, or even instantly warping them to the lower blast zone. The final smash is still considered active, and thus all relevant side effects of a final smash being active will be present. If the game is hacked to allow multiple final smashes, and the Ice Climbers regain their final smash while the Iceberg is still active, the Iceberg will vanish, however some strange effects will occur. Also, when in the iceberg, if the Ice Climbers go into helpless, they will continue to "float" until the Iceberg goes down, dragging the Ice Climbers below the lower blast line, eventually KO'ing them. If one uses Belay at the correct time of leaving the iceberg, Nana will get KO'd, but Popo will perform a super-jump, going over the top boundary line and falling for a long time. If one repeatedly uses their fair, it is possible for the Ice Climbers to get out to the right side of the iceberg. If the Ice Climbers try to use any aerial attacks, they will "bounce" off the stage and go into their knockback animation (spinning around with a look of pain). If the camera zooms in on the Ice Climbers, it is possible to see that the Ice Climbers are in their falling animation but not falling. Using Iceberg near the bottom of the stage on the right side of the "spike" that protrudes from the bottom platform will cause the Ice Climbers to become stuck, thereby floating. The Iceberg glitch is a glitch that involves using Iceberg to push the Ice Climbers and opponents through solid platforms. There is a glitch where if a Timer is grabbed while the iceberg is on the screen and its effects last until after the end of the Final Smash, when the Timer's time-altering effect ends, its glowing effect will remain until the end of the match.There is a glitch, generally on custom stages, that cause the Ice Climbers to fall through the level, especially if they are caught under an enclosed space, such as the underground sections of Spear Pillar and Temple.Finally, the iceberg no longer freezes opponents, and lacks the ability to damage players on nearby platforms. The knockback has been noticeably increased, and both the damage and knockback is even higher if an opponent comes into contact with the Polar Bear. The iceberg no longer has weak multi-hit hitboxes, although it still retains its launching hitboxes. Anyone else who touches the Condor will take damage. While it no longer lasts as long, it can also be moved left and right, though doing so will also move the Ice Climbers.Ī Condor now circles the iceberg, allowing the Ice Climbers to grab onto it during the move's duration, which will prevent possible self-destructs when controlling the iceberg as well as to make it easier to travel to the other side of it. As such, it is no longer possible to stand on the tip of the iceberg or walk up it while it is rising. The iceberg now spins around, with a Polar Bear teetering on it. Iceberg has received multiple changes in Super Smash Bros. Even if the Climbers are separated or one has been KO'd, the remaining climber can still perform the Final Smash, but instead of high-fiving each other, the lone climber lifts up their hammer. The size of the iceberg is proportionate to the size of the stage the larger the stage, the larger the iceberg. The iceberg will become smaller if it is attacked by opponents. Any damage can be avoided by edge-hanging through the duration of the move. When the opponent freezes on the sides of the mountain, they receive a deal of knockback depending on how much damage is accumulated and which part of the mountain the opponent froze at. When opponents touch the mound of ice, they get stuck for a few moments and take steady amounts of damage, about 2%. It can damage and freeze any opponents who touch it or any platforms close to the iceberg. The iceberg makes all platforms (including the iceberg itself) slippery for all characters except the Ice Climbers who summoned it. The Ice Climbers summon an enormous iceberg up from the ground that covers almost the entire stage.
